1/14/2024 0 Comments Audience unity definition![]() ![]() ![]() Private void onUserOffline(uint uid, USER_OFFLINE_REASON reason)ĭebug. When remote user is offline, this delegate will be called. Go.transform.localScale = new Vector3(3f, 4f, 1f) Go.transform.localPosition = new Vector3(xPos, yPos, 0f) GameObject canvas = GameObject.Find("Canvas") įloat xPos = Random.Range(Offset - Screen.width / 2f, Screen.width / 2f - Offset) įloat yPos = Random.Range(Offset, Screen.height / 2f - Offset) Public VideoSurface makeImageSurface(string goName) VideoSurface videoSurface = go.AddComponent() Go.transform.localScale = new Vector3(0.25f, 0.5f. Go.transform.position = new Vector3(xPos, yPos, 0f) Genesis 2:24 states, That is why a man leaves his father and mother and is united to his wife, and they become one flesh. One of the earliest mentions of individuals being united is in the marriage between a man and a woman. GameObject go = GameObject.CreatePrimitive(PrimitiveType.Plane) The topic of unity is common in Scripture. Public VideoSurface makePlaneSurface(string goName) VideoSurface.SetVideoSurfaceType(AgoraVideoSurfaceType.RawImage) If (!ReferenceEquals(videoSurface, null)) VideoSurface videoSurface = makeImageSurface(uid.ToString()) create a GameObject and assign to this new user GameObject go = GameObject.Find(uid.ToString()) find a game object to render video stream from 'uid' Private void onUserJoined(uint uid, int elapsed)ĭebug.Log("onUserJoined: uid = " + uid + " elapsed = " + elapsed) create a GameObject to render video on it When a remote user joined, this delegate will be called. TextVersionGameObject.GetComponent().text = "SDK Version : " + getSdkVersion() GameObject textVersionGameObject = GameObject.Find("VersionText") Private void onJoinChannelSuccess(string channelName, uint uid, int elapsed)ĭebug.Log("JoinChannelSuccessHandler: uid = " + uid) GameObject cube = GameObject.Find("Cube") GameObject quad = GameObject.Find("Quad") Attach the SDK Script VideoSurface for video rendering set video transform delegate for statically created GameObject IRtcEngine.Destroy() // Place this call in ApplicationQuit deregister video frame observers in native-c code Ver = "2.9.2.2" // A conversion for the current internal version# Ver = "2.9.2" // A conversion for the current internal version# Int streamID = mRtcEngine.CreateDataStream(true, true) ĭebug.Log("initializeEngine done, data stream id = " + streamID) Optional: if a data stream is required, here is a good place to create it MRtcEngine.JoinChannel(channel, null, 0) MRtcEngine.OnUserOffline = onUserOffline MRtcEngine.OnJoinChannelSuccess = onJoinChannelSuccess MRtcEngine.SetLogFilter(LOG_FILTER.DEBUG | LOG_FILTER.INFO | LOG_FILTER.WARNING | LOG_FILTER.ERROR | LOG_FILTER.CRITICAL) ĭebug.Log("calling join (channel = " + channel + ")") MRtcEngine = IRtcEngine.GetEngine(appId) Synonyms for UNITY: symmetry, harmony, proportion, orchestration, balance, correlation, coherence, symphony Antonyms of UNITY: disunity, violence, imbalance, tension. this is an example of using Agora Unity SDKĭebug.Log("Engine exists. ![]() How i must modified in TestHelloUnityVideo.cs in Agora demo scene? using UnityEngine other connected do not broadcast video, and see only one (admin).Īnd if it can, disable voice stream for broadcaster and audience. I have a task, I need one person only to be able to broadcast all connected their web camera. ![]()
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